Dec 20, 2007, 12:37 PM // 12:37
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#101
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by MisterB
They should unlock Ursan Blessing for RA. Because anti-melee is frustrating, and unbalanced against melee classes. That would only be fair.
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And they should unlock Celestial skills for PvP because, you know, I like killing shit.
Oh wait.
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Dec 20, 2007, 12:38 PM // 12:38
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#102
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by LightningHell
And they should unlock Celestial skills for PvP because, you know, I like killing shit.
Oh wait.
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Ooooh,and junundu's.I want a junundu in PvP.
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Dec 20, 2007, 12:59 PM // 12:59
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#103
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Wilds Pathfinder
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This thread is amazing...
People crying about RA being unballanced LOL
There are 2 solutions:
1) Deal with it
2) Stop playing RA
You should understand that this "mode" will never be ballanced in any way, it's random.
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Dec 20, 2007, 01:10 PM // 13:10
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#104
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Lorde
Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
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Which is why everyone runs casters in competitive PvP, because warriors are totally not the best damage dealers in the game, amirite?
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Dec 20, 2007, 01:17 PM // 13:17
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#105
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by Akaraxle
Which is why everyone runs casters in competitive PvP, because warriors are totally not the best damage dealers in the game, amirite?
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I suppose people run warriors because of deep wound (eviscerate?).
Anyway, I will tell you a secret...
come closer...
pssstt...
there is a game outside competitive pvp.
Bet you didn't know it.
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Dec 20, 2007, 01:40 PM // 13:40
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#106
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Lorde
I suppose people run warriors because of deep wound (eviscerate?).
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If people just wanted a DW, they would go use a Paragon.
A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well.
This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful.
Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.
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People generally don't care?
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Dec 20, 2007, 01:45 PM // 13:45
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#107
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by LightningHell
If people just wanted a DW, they would go use a Paragon.
A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well.
This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful.
People generally don't care?
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People who play it, care. Amazing no!!? O_O
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Dec 20, 2007, 01:51 PM // 13:51
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#108
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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The only big thing about anti melee hexes is that para bond is able to cover hexes way to easily.
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Dec 20, 2007, 02:01 PM // 14:01
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#109
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.
Bet you didn't know it.
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Oh, right. Refer to #103 for that.
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Dec 20, 2007, 03:21 PM // 15:21
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#110
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Ok so let me get this all down...
1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...
So have I missed much or does that just about sum it all up?
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Dec 20, 2007, 03:33 PM // 15:33
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#111
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Hmmmm. A spellbreaker monk, especially in Hard Mode = thanks for playing, time to die mobs.
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Dec 20, 2007, 03:38 PM // 15:38
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#112
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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Quote:
Originally Posted by Crom The Pale
Ok so let me get this all down...
1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...
So have I missed much or does that just about sum it all up?
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yup Crom, that about covers it ty for the summary, just saved me 2 pages of whining
Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc.
Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice.
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Dec 20, 2007, 04:38 PM // 16:38
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#113
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Quote:
Originally Posted by Shakti
yup Crom, that about covers it ty for the summary, just saved me 2 pages of whining
Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc.
Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice.
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Just to stick to the armor issue.. there are enchants which raise caster armor. Sure, they can be stripped, but most melee won't have room for enchant removal on their bars.
I know because I am running a Water ele now and it's another ball game.
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Dec 20, 2007, 06:56 PM // 18:56
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#114
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Expel Hexes - Mesmer No Attribute Elite. Sure its elite but every 8 seconds you can lose 2 hexes.
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Dec 20, 2007, 07:04 PM // 19:04
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#115
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Or play spot the melee hate caster first. Kill him then kill the rest
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Dec 20, 2007, 07:28 PM // 19:28
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#116
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Wilds Pathfinder
Join Date: Sep 2006
Location: Home...
Guild: Vier Reiter [Vier]
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Quote:
Originally Posted by Lorde
Just to stick to the armor issue.. there are enchants which raise caster armor. Sure, they can be stripped, but most melee won't have room for enchant removal on their bars.
I know because I am running a Water ele now and it's another ball game.
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Of course there are ways to raise caster AR , just as there are many ways to remove hexes. Again, both melee and casters have strengths and weaknesses.
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Dec 20, 2007, 08:15 PM // 20:15
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#117
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Hall Hero
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Any thing that hinders the performance on my warrior is annoying. Such is Guild Wars, though.
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Dec 20, 2007, 08:26 PM // 20:26
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#118
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [STAR]
Profession: Rt/
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I find that Assassin henchmen die faster than other henchmen
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Dec 20, 2007, 08:41 PM // 20:41
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#119
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Well it's annoying yes. But the fact of the matter is, if those necros didn't have that to stop my Warrior or Sin, they'd be dead in under 8 seconds. Hell I attack through Empathy and then laugh at the mesmers that think they were going to stop me.
There has to be anti-melee because Melee is so overpowered if you use it right.
What my problem is, is the tards that play this game telling you to bring 2 skills to remove things, when you need 4-5 skills to attack, 1 IAS or Starter skill and a Rez. Sometimes I gotta bring Wild Blow too. So my bar never has room for that crap, if I make room I'm gimp. I'm not going to use only one build that you use because you suck so gtfo. It's going to make me rage, I will rage in local and you will all ignore me or deal with it, so I have spoken.
Also people who cannot read on the 5th page, this is RA you can't bring people. TA is terribad so don't tell him to do that. RA is one of the only fun forms of "PvP" (since most of those higher ups don't like to call it PvP) but it is also the most rage inducing PvP there is and I will slap kill and maim anyone after a few rounds of RA.
To end this small ragerant on a positive note.
It is AWESOME to use Assassins Remedy or Sight Beyond Sight and attack right through blind. I go LOLOLOLOL STUPID ELE DIE irl. Also Rt/A's with Spirit Strength have 18 seconds of SBS and can deal about 500 damage combo with their 4 attacks. Good times.
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Dec 20, 2007, 08:58 PM // 20:58
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#120
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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To the OP:
They are called secondary professions. Many things require you to utilize them to counter certain things, for example, hexes on the warrior.
All classes must deal with vulnerabilities.
Warrior on it's own has a weakness to anti melee hexes.
Paragons on their own are very vulnerable to elemental damage.
Rangers on their own are very weak to many of the same hexes as warriors.
Elementalists on their own are very weak to anti caster hexes.
Or perhaps you could consider actually attempting to create a team build that can counter hexes that a warrior, ranger, or assasin may encounter? What a novel idea.
I stamp this thread:
{FAIL}
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