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Old Dec 20, 2007, 12:37 PM // 12:37   #101
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Quote:
Originally Posted by MisterB
They should unlock Ursan Blessing for RA. Because anti-melee is frustrating, and unbalanced against melee classes. That would only be fair.
And they should unlock Celestial skills for PvP because, you know, I like killing shit.

Oh wait.
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Old Dec 20, 2007, 12:38 PM // 12:38   #102
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Quote:
Originally Posted by LightningHell
And they should unlock Celestial skills for PvP because, you know, I like killing shit.

Oh wait.
Ooooh,and junundu's.I want a junundu in PvP.
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Old Dec 20, 2007, 12:59 PM // 12:59   #103
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This thread is amazing...

People crying about RA being unballanced LOL

There are 2 solutions:

1) Deal with it
2) Stop playing RA

You should understand that this "mode" will never be ballanced in any way, it's random.
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Old Dec 20, 2007, 01:10 PM // 13:10   #104
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Originally Posted by Lorde
Sometimes, I think Magebane Shot is all which holds the total caster domination. I think Anet won't change the skill (yet) because if it did, there would be no reason to NOT play a caster.
Which is why everyone runs casters in competitive PvP, because warriors are totally not the best damage dealers in the game, amirite?
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Old Dec 20, 2007, 01:17 PM // 13:17   #105
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Originally Posted by Akaraxle
Which is why everyone runs casters in competitive PvP, because warriors are totally not the best damage dealers in the game, amirite?
I suppose people run warriors because of deep wound (eviscerate?).

Anyway, I will tell you a secret...

come closer...

pssstt...

there is a game outside competitive pvp.

Bet you didn't know it.
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Old Dec 20, 2007, 01:40 PM // 13:40   #106
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Quote:
Originally Posted by Lorde
I suppose people run warriors because of deep wound (eviscerate?).
If people just wanted a DW, they would go use a Paragon.

A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well.

This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful.

Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.
People generally don't care?
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Old Dec 20, 2007, 01:45 PM // 13:45   #107
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Quote:
Originally Posted by LightningHell
If people just wanted a DW, they would go use a Paragon.

A Warrior is used because it hits hard - it pressures hard, it spikes hard, it also disrupts well.

This is also precisely the reason why there is so much melee hate in Random Arenas - melee are one of the most effective ways to "skirmish", so to say, and to directly counter such an option will almost always lead to you being useful.



People generally don't care?
People who play it, care. Amazing no!!? O_O
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Old Dec 20, 2007, 01:51 PM // 13:51   #108
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The only big thing about anti melee hexes is that para bond is able to cover hexes way to easily.
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Old Dec 20, 2007, 02:01 PM // 14:01   #109
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Quote:
Originally Posted by Lorde
there is a game outside competitive pvp.

Bet you didn't know it.
Oh, right. Refer to #103 for that.
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Old Dec 20, 2007, 03:21 PM // 15:21   #110
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Ok so let me get this all down...

1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...

So have I missed much or does that just about sum it all up?
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Old Dec 20, 2007, 03:33 PM // 15:33   #111
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Hmmmm. A spellbreaker monk, especially in Hard Mode = thanks for playing, time to die mobs.
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Old Dec 20, 2007, 03:38 PM // 15:38   #112
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Quote:
Originally Posted by Crom The Pale
Ok so let me get this all down...

1. Geting hit with physical damage hurts...
2. Geting hit with elemental damage hurts...
3. Suffering from conditions is anoying, and hurts...
4. Suffering from hexes is anoying, and hurts...
5. Attacking a foe while a monk heals it is anoying...
6. Being able to only use 2 profesions at one time is anoying...
7. Human foes that won't let you C+Space them to death is anoying...
8. Only having RA/TA/HA/HvH/GvG and PvE to play is anoying...
9. Not being able to use PvE only skills in PvP is anoying...
10. Not being able to use Monster skills is anoying...

So have I missed much or does that just about sum it all up?
yup Crom, that about covers it ty for the summary, just saved me 2 pages of whining


Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc.

Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice.
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Old Dec 20, 2007, 04:38 PM // 16:38   #113
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Quote:
Originally Posted by Shakti
yup Crom, that about covers it ty for the summary, just saved me 2 pages of whining


Look, hexes are annoying to melee. Melee dmg is annoying to casters with their 60 AR. Things are SUPPOSED to be hard, otherwise one would walk over the other and there would only be 1 class ever used in PvP. No, it is NOT that way now. Watch matches in ob mode. Yes, some builds are overused...different ones always have been. Those builds change dramatically with nerfs, new combos etc.

Yes you have to choose skills for your bar which may leave off things you'd rather have....it's always that way, otherwise this would be like WOW with endless skills available...that's the game. There ARE viable options. Use them or don't, your choice.
Just to stick to the armor issue.. there are enchants which raise caster armor. Sure, they can be stripped, but most melee won't have room for enchant removal on their bars.

I know because I am running a Water ele now and it's another ball game.
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Old Dec 20, 2007, 06:56 PM // 18:56   #114
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Expel Hexes - Mesmer No Attribute Elite. Sure its elite but every 8 seconds you can lose 2 hexes.
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Old Dec 20, 2007, 07:04 PM // 19:04   #115
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Or play spot the melee hate caster first. Kill him then kill the rest
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Old Dec 20, 2007, 07:28 PM // 19:28   #116
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Quote:
Originally Posted by Lorde
Just to stick to the armor issue.. there are enchants which raise caster armor. Sure, they can be stripped, but most melee won't have room for enchant removal on their bars.

I know because I am running a Water ele now and it's another ball game.

Of course there are ways to raise caster AR , just as there are many ways to remove hexes. Again, both melee and casters have strengths and weaknesses.
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Old Dec 20, 2007, 08:15 PM // 20:15   #117
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Any thing that hinders the performance on my warrior is annoying. Such is Guild Wars, though.
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Old Dec 20, 2007, 08:26 PM // 20:26   #118
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I find that Assassin henchmen die faster than other henchmen
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Old Dec 20, 2007, 08:41 PM // 20:41   #119
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Well it's annoying yes. But the fact of the matter is, if those necros didn't have that to stop my Warrior or Sin, they'd be dead in under 8 seconds. Hell I attack through Empathy and then laugh at the mesmers that think they were going to stop me.

There has to be anti-melee because Melee is so overpowered if you use it right.

What my problem is, is the tards that play this game telling you to bring 2 skills to remove things, when you need 4-5 skills to attack, 1 IAS or Starter skill and a Rez. Sometimes I gotta bring Wild Blow too. So my bar never has room for that crap, if I make room I'm gimp. I'm not going to use only one build that you use because you suck so gtfo. It's going to make me rage, I will rage in local and you will all ignore me or deal with it, so I have spoken.

Also people who cannot read on the 5th page, this is RA you can't bring people. TA is terribad so don't tell him to do that. RA is one of the only fun forms of "PvP" (since most of those higher ups don't like to call it PvP) but it is also the most rage inducing PvP there is and I will slap kill and maim anyone after a few rounds of RA.

To end this small ragerant on a positive note.

It is AWESOME to use Assassins Remedy or Sight Beyond Sight and attack right through blind. I go LOLOLOLOL STUPID ELE DIE irl. Also Rt/A's with Spirit Strength have 18 seconds of SBS and can deal about 500 damage combo with their 4 attacks. Good times.
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Old Dec 20, 2007, 08:58 PM // 20:58   #120
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To the OP:

They are called secondary professions. Many things require you to utilize them to counter certain things, for example, hexes on the warrior.

All classes must deal with vulnerabilities.

Warrior on it's own has a weakness to anti melee hexes.
Paragons on their own are very vulnerable to elemental damage.
Rangers on their own are very weak to many of the same hexes as warriors.
Elementalists on their own are very weak to anti caster hexes.

Or perhaps you could consider actually attempting to create a team build that can counter hexes that a warrior, ranger, or assasin may encounter? What a novel idea.


I stamp this thread:

{FAIL}
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